^a${value} Second(s) Recharge | 8 7.7 7.4 7.1 6.8 6.5 6.2 5.9 5.6 5.3 5 4.7 4.4 4
|
${value} Energy Cost | 40 43 47 50 54 57 61 64 68 71 75 78 82 85
|
${value}m Radius | 5
|
Launches ${value} Projectile(s) | 1
|
${chance}% Chance of ${value} second(s) of Fear | [20.0, 23.0, 25.0, 28.0, 30.0, 33.0, 36.0, 38.0, 41.0, 44.0, 46.0, 49.0, 51.0, 54.0]% Chance of min: 2.0
max: 4.0 second(s) of Fear
|
${value}% Reduction to Enemy's Health | min: [8.0, 9.0, 10.0, 12.0, 13.0, 14.0, 15.0, 17.0, 18.0, 19.0, 20.0, 22.0, 23.0, 24.0]
|
${value}% reduced Offensive Ability over ${duration} Second(s) | min: [12.0, 14.0, 16.0, 18.0, 21.0, 23.0, 25.0, 27.0, 29.0, 31.0, 34.0, 36.0, 38.0, 40.0]% reduced Offensive Ability over min: 4.0 Second(s)
|
MaxLevel | 10
|
UltimateLevel | 14
|